Scanner
Location
Fees & tax
Options
No prices entered yet — pick a source above and pull, or type prices into the tables below.
Add at least one ingredient price to enable the scan.
Results preview
Each scanned (item × city) pair runs through the same compute pipeline as the Crafting Calculator. Rows appear below sorted by profit by default; the columns are:
Profit
Sell price (cheapest non-null Q1–Q5) minus material cost, market tax and usage fee. Per craft.
ROI
Profit ÷ material cost (after return-rate refund). Capital efficiency — pairs with profit for low-margin / high-volume items.
/ Focus
Profit per focus point spent on this row. The right number when focus is the binding constraint, not silver.
Sold /day
Average units sold per day over the last ~30 days at the city, summed across qualities. Matches the Market Graph's demand bars — higher = more liquid market.
Sell @
The cheapest non-null average sell across Q1–Q5 — high-quality stock often sells under Q1, and the scanner takes that floor.
Updated
Freshness of the city's price feed. Green = fresh; dim = stale; danger = older than 2 days.