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Albion Online Crafting Scanner

You're viewing a read-only Crafting Scanner preview with sample data — Gold unlocks the live tool with your own prices, scans, and saved setup.
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1/5

Crafting setup

Location

Effective return rate15.3% / 24.8%

Fees & tax

Usage fee
silver / 100 IV

Options

Use focus
Use journals

Filters

No prices entered yet — pick a source above and pull, or type prices into the tables below.

Required materials

Pull from
Price ageunder 12hunder 2 daysolder
PlanksBarsClothLeather

Market scan

Add at least one ingredient price to enable the scan.

Results preview

Run a scan to populate this table

Each scanned (item × city) pair runs through the same compute pipeline as the Crafting Calculator. Rows appear below sorted by profit by default; the columns are:

  • Profit

    Sell price (cheapest non-null Q1–Q5) minus material cost, market tax and usage fee. Per craft.

  • ROI

    Profit ÷ material cost (after return-rate refund). Capital efficiency — pairs with profit for low-margin / high-volume items.

  • / Focus

    Profit per focus point spent on this row. The right number when focus is the binding constraint, not silver.

  • Sold /day

    Average units sold per day over the last ~30 days at the city, summed across qualities. Matches the Market Graph's demand bars — higher = more liquid market.

  • Sell @

    The cheapest non-null average sell across Q1–Q5 — high-quality stock often sells under Q1, and the scanner takes that floor.

  • Updated

    Freshness of the city's price feed. Green = fresh; dim = stale; danger = older than 2 days.